Everybody's Gone to the Rapture PS4 Review

I had been excited for this game for a long time. I told my friends over and over: this game will be a game of the year contender. Every trailer, screenshot and interview got me more excited. Well , Everybody's Gone to the Rapture is finally out, and it is the most unique experience I've had this year. It's only fair for me to tell you why.

Everybody's Gone to the Rapture is a narrative-driven exploration game that drops you in an 80's British village by the name of Yaughton. This setting is very unique. I've never been to a place like this and I was excited to explore it. Unlike most games that let you explore at your own leisure, I never truly felt lost in this game. There were some moments where I was trying to figure out where to go next, but I always had a general idea of where I was.

I'm glad I never got lost, because I was dying to see every thing this game had to offer. First off, it looks absolutely gorgeous. It really does. Buildings, trees, roads, fields, water and cars all look borderline real. Lighting and particle effects are also great. All of this really gets you involved in the experience, and the atmosphere is perfect. I felt immersed during my entire playthrough.

While the graphics and setting are a big part of what makes this game so special, the soundtrack is to die for. It seriously is amazing. It matches up to what the game is showing you, and what you're probably feeling after certain situations take place. I really needed a paragraph just to talk about the music, because it might be Everybody's Gone to the Rapture's biggest asset. Walking around while listening to the songs was simply beautiful, which is a weird adjective to use because everything surrounding me in this game was pain and depression.

The story in this game is also quite original, and I refuse to spoil it. I'll tell you this: It's non linear. As you explore, you discover bits of the story. You get a better idea of what went wrong and how people dealt with it. By the end of the game, I felt like I knew these people. I knew person Y was the secretary of person Z, who was friends with person X & W. Funny thing is, you never see a face. All these bits are told through shapes made out of light. So really, you're only hearing what's going on while seeing these shapes moving.

 I had no problem with it. Voice actors did an incredible job, because I understood what these people were going through, and I felt their pain. There's a beautiful sense of depression in this game. One that made me felt empty at times. That right there is a big achievement.

While this game is amazing, some issues keep it from being the best first person game I've ever played. Short answer: run button. For the longest time, players and reviewers (including me) had no idea you could run in Rapture. I spent 75% of my time with the game having to walk long distances at a super slow speed.

Eventually, the developper (Chinese Room) came out with a blog post explaining you could actually build up momentum by holding down R2. Which brings me to this question: Why have momentum? Just let us press L3 or L1 to run at a normal speed, without having to wait multiple seconds! While it is my only issue with the game, it is a big one as it also affects the pace of the game. This issue could have and should have been solved.

Verdict: Everybody's Gone to the Rapture is a magical experience. No fighting, no puzzles. Just exploring a beautiful town trying to understand what happened, and how people dealt with it. It's depressing, impressive, original and fun. This game is an absolute must play.

The Good

-Beautiful World
-Interesting Setting
-Heavenly Soundtrack
-Original Story
-Emotions it provokes

The Bad

-Lack of a Real Run Button
-Pacing Issues

Score: 8/10

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